i18n_choose()
The i18n_choose()
function is used to choose the correct message based on the locale code parameter.
This function can only be used after the i18n_create()
function is called.
Syntax
Usage
i18n_choose(data, [locale], [single_use], [i18n]);
Parameters
Name | Type | Default | Description |
---|---|---|---|
data | Struct | The data to choose from. The key is the locale code, and the value is the data to return (e.g. { en: "Hello World!", id: "Halo Dunia!" } ). | |
locale | String | "" | The locale code to choose the data from. Leave it empty to use the current locale. |
single_use | Boolean | false | If true , the function will delete the struct after selecting the data. |
i18n | Boolean | I18n | false | The I18n struct reference, or leave it empty to use the global I18n struct. |
Returns
Any
(the data from the specified locale code)
Examples
Create Event
// assume the system is initialized on global variable
// choose the correct message based on the locale
var msg = i18n_choose({
en: "Hello World!",
id: "Halo Dunia!",
ja: "こんにちは、世界!"
}, "en"); // "Hello World!"
// choose the correct message based on the current locale
var msg = i18n_choose({
en: "Hello World!",
id: "Halo Dunia!",
ja: "こんにちは、世界!"
}); // "Hello World!" (if the current locale is "en")
// delete the struct after selecting the data
var msg = i18n_choose({
en: sprHelloEn,
id: sprHelloId,
ja: sprHelloJa
}, , true); // sprHelloEn sprite (if the current locale is "en")
The fallback feature is working in this function. So, if you don't set the data for the current locale, it will try to find the data in the fallback locale.
You need to set the default locale code in the
data
parameter. So, if your default locale is en
, you need to set the en
key in the data
parameter.Table of Contents